I am going to make a series of toys to play around with three.js and the concept of boids.
While I expect these to be toys, I want to make sure I can write automated tests to verify behavior.
I am going to do this in a few stages
Having not done 3d programming in over a decade, I am starting off by refamiliarizing myself with the math and getting to know three.js and the other tools. While I will try to do things efficiently, I will also try to stay way form using things like shaders/GPU computations myself.
Going into this, I have the following goals:
In this stage, I am going to see if I can use the GPU to make a lot more boids. The idea here will be to produce something very similar in behavior to the first stage.
I have the following goals for this stage:
For the 2nd stage, since behavior and math should largely live in shader files, testing things will get more complicated, though, if I have the tests running in the browser, I could get the results from the shaders and check their data buffers.